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1. So high sec miners, expect to get screwed more - in Science and Industry [original thread]
Sir Marksalot wrote: Coriele Calec wrote: Gizznitt Malikite wrote: Here is a serious question: Why should MFG essentially be most efficient in highsec, where operating expenses are negligible, and ascertaining materials and selling produc...
- by Coriele Calec - at 2013.07.10 11:40:00
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2. So high sec miners, expect to get screwed more - in Science and Industry [original thread]
Gizznitt Malikite wrote: Here is a serious question: Why should MFG essentially be most efficient in highsec, where operating expenses are negligible, and ascertaining materials and selling products is not only much less risky, but easier? B...
- by Coriele Calec - at 2013.07.10 09:15:00
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3. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Comments in no particular order. Specialized haulers: The specialized haulers don't really need to carry more than 55 000 m^3. This is still better than the Bestower (witha maxfit of GSCs the Bestower weighs in somewhere around 50 700 m^3), but...
- by Coriele Calec - at 2013.06.28 09:20:00
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4. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Taleden wrote: Maximus Andendare wrote: Caldari is in THE prime position to get the biggest tank, and being so low slot unfriendly, it's not very likely to have the largest generic cargo bay. ... Amarr, with all their lows, is probably going...
- by Coriele Calec - at 2013.06.25 17:27:00
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5. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: So, whats the plan? Although I am a bit nervous about backlash coming from the other direction, I want to take your feedback and try to do something that makes you guys more excited. As far as I can tell, there's a few common co...
- by Coriele Calec - at 2013.06.24 15:13:00
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6. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Utremi Fasolasi wrote: Dave Stark wrote: when was the last time you saw an orca undock? see? specialised bays are fine, if they are of a size to be useful. Orcas have a much higher skill point investment though than ...
- by Coriele Calec - at 2013.06.23 07:20:00
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7. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
I am still very much wondering who these ships are for. Who's supposed to fly them? What's the typical mission? They've got no prereqs to speak for, so they're easy to get into. Obviously, we need a "noobhauler", and they all fit that role well. ...
- by Coriele Calec - at 2013.06.21 21:01:00
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8. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Speaking as someone who stepped out of the tutorial in the hard-earned Iteron, opened the market and contract interfaces and basically do nothing that doesn't involve plying the spacetrade routes... There should be more than two roles. Lookin...
- by Coriele Calec - at 2013.06.20 10:28:00
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